Since we have a combatant in the tournament already who is capable of time-travel, I thought it best to provide some brief discourse on what can and cannot be done with it.  Some of you probably think it's the ultimate trump card.  Go back and kill someone before they were born, and you win, simple as that.

WRONG.  Let me explain.  The idea here is twofold.  First of all, no outside interference is permitted.  If you go back to kill someone before they were born, this means you have to fight their mother at the very least, and quite possibly the doctor and staff, the father...you get the point.  Second, the location might be off-limits.  The question is, in 51 out of 100 places, who wins in a fight?  That means they won't always--if at all--fight in either of their birthplaces.  In fact, the odds are very strongly against it.  Furthermore, imagine they're fighting in exact duplicates of places they know.

The rules become fuzzy when dealing with something like a country.  If Ares were to fight Latveria, for example, the idea is that he's only fighting present-day Latveria.  So imagine the entire country has been teleported to another world...he would not be able to go back and erase its history.

Ares' advantage in being able to time-travel is that if he's fighting a mortal, he can just travel forward in time to a point where they've died of old age and get an easy win.  He can also go back multiple times and have more than one of himself on the battlfield...but if the earliest version of himself dies, all of them cease to exist.

Hopefully this clears some things up for next week!




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